

Infestations happen naturally in undefended areas so having outposts will be counterproductive to getting this achievement. Let zombie herds roam freely for a while. We all know what happens to the survivors you escorted there. Just follow everything they ask and leave once Job asks you to. A member of their group will come uninvited to your base and ask for your assistance as a neutral observer in an arms deal. This achievement is obtained on the final Wilkerson mission. Help the Wilkersons resolve their differences. If you say NO, the quest chain ends and you will immediately get the achievement. This increases the possibility of missing the achievement if someone dies. You'll need to rescue Quentin later before it can unlock. If you say YES, it will a few extra steps to get the achievement. Once you get the desired information, you will have the option to either tell Quentin about it or tell him to let the past go.

Quentin will ask you to look into Becca's history. This achievement is from the final mission of The Grange storyline. If it's not triggering for you despite having played enough days, just restart your game and continue from your save. The side quests are gated behind in-game days. This achievement is related to the military storyline (after meeting Sgt. The Military storyline mentioned below can potentially conflict with the final Courthouse mission. Try to complete this mission ASAP as the quest can expire (and render you unable to obtain the achievement in that same playthrough). This achievement is from the final mission in the Courthouse storyline. You can get them all in the same playthrough, but for the sake of minimizing complications I suggest you don't overlap storylines since the game is known to be buggy and some missions can conflict with others. These next missions are for sidequests/other storylines in the base game. Tanner and find the survivors at the church. These first 3 achievements are part of the story and cannot be missed.Įscape Mt.
